πTasks
The Tasks System allows gangs to complete missions to earn rewards such as money, loyalty, and prevalence. Tasks are added at configured intervals and appear at predefined locations across the map.
Currently Disabled
The Tasks System was disabled in v2.1.5, but will be re-enabled in a future update. I'm sorry for any issues that this may cause. There's a few tweaks that need to happen before I can have this re-enabled again.

Configuration Hint
Server administrators can disable Tasks by configuring the Config.EnableTasks
attribute located in the config_tasks.lua
file.
Obtaining Tasks
Tasks are generated at intervals defined by AddTaskInterval
in the sv_tasks.lua
file. When a task becomes available, a player can accept it by selecting the "Accept" option.
Important Notes:
Each task can only be accepted by one player β tasks are not shared or duplicated across multiple players.
Task rewards are fully configurable by server administrators. Rewards may include loyalty points, items, prevalence, any combination of these, or none at all.
Prevalence Locked
If a player doesn't meet the prevalence requirement, the task won't be available to them until they do.
Task Waypoint

When a player accepts a task they will have the ability to set the waypoint to the task location. This will aid the players efforts in finding and completing the task.
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