πTasks
The Tasks System allows gangs to complete missions to earn rewards such as money, loyalty, and prevalence. Tasks are added at configured intervals and appear at predefined locations across the map.

Configuration Hint
Not a fan of the tasks feature? That's okay! Server administrators can disable Tasks by configuring the Config.EnableTasks attribute located in the config_tasks.lua file.
Obtaining Tasks
Tasks are generated at intervals defined by AddTaskInterval in the sv_tasks.lua file. When a task becomes available, a player can accept it by selecting the "Accept" option.
Important Notes:
Each task can only be accepted by one player β tasks are not shared or duplicated across multiple players.
Task rewards are fully configurable by server administrators. Rewards may include loyalty points, items, prevalence, any combination of these, or none at all.
Prevalence Locked
If a player doesn't meet the prevalence requirement, the task won't be available to them until they do.
Task Waypoint

When a player accepts a task they will have the ability to set the waypoint to the task location. This will aid the players efforts in finding and completing the task.
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