🎯Missions
Gang Missions are one of the standout features that set CB-GangSystem apart, and they’re often the most engaging and frequently used aspect of the entire system.
Configuration Hint
You can disable Gang Missions completely by setting Config.EnableGangMissions in the config_missions.lua file to false.
What Are Gang Missions?
After each server restart, or whenever the script is started, all members of every gang will be given the chance to accept a Gang Mission assigned by Franklin. You have the flexibility to configure these missions as you see fit, however we provide multiple lore-friendly Gang Missions for you to use with your community. When a Gang Member successfully completes a Gang Mission, they will be rewarded according to the reward system defined in the configuration file, which is also explained below.
Mission Example
This is one of the many default missions included with the script: "Ortega’s got business to handle, and he needs his supply now. Head to the green and deliver a Brick of Meth. Keep it clean, and don’t mess this up—he’s counting on you."
Starting A Mission
To start a Gang Mission, a player must visit Franklin and open the Gang Menu. Once opened, they can select the "Lend a Hand" option and a mission will be granted to the player.
Roleplay Focused
Gang Leaders can restrict lots of things via our robust Gang Permissions system, however, one of the things they cannot restrict is Gang Missions. All Gang Members will have the opportunity to partake in Gang Missions each restart!
Loyalty Rewards
When missions are completed by gang members, loyalty can be rewarded to the player in a couple of ways, or not at all. All options are configured via the Config.UpdateLoyalty array in the sv_missions.lua file.
The second way we can reward loyalty to the player's gang is by increasing the loyalty in their Home Turf.
This is a new option in CB-GangSystem V2 and we think it will become the most popular option! This is also the default option!
The third, and final, way that we can reward loyalty to the player's gang is by letting them choose a particular turf. The player will be prompted to choose any turf and the loyalty will be rewarded to that zone.
This seems to be the most popular choice among servers that utilized CB-GangSystem V1.
Incase you prefer to not give loyalty when Gang Missions are completed, you can enable this option.
Use Prevalence for Missions
Server Administrators can choose to allow Gang Prevalence to be a factor when granting random missions. Each gang mission can be tied to a minimum prevalence level. If the player's gang doesn't have enough prevalence for any mission, they will be notified. Only missions that the Gang has enough prevalence for will be added to the mission pool.
Roleplay Focused
Gang Prevalence is essentially how well your gang is interacting with the system as a whole. By limiting the "better" Gang Missions to the gangs that achieve higher prevalence, you can foster a more engaging environment with your gangs. Gangs will be forced to think twice about any action that could potentially harm their prevalence.
Special Missions
We’ve included a unique mission—designed for gang members to scratch weapons—with more planned for future updates. Don’t need it? No problem. It can be easily removed to fit your community’s specific needs.
Server admins can also create their own custom special missions. Everything you need to build your own is open sourced and ready to go!
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