π οΈconfig_tasks.lua
Config.EnableTasks = true
Config.AddTaskInterval = 300 -- Adds a new tasks every x seconds
Config.TaskLocations = {
-- It's wise to put these locations somewhere where there is turf
-- If the location is not in a turf, loyalty will not be given, zoneLabel will take precedence
[1] = {
coords = vec4(-723.5, -138.93, 46.14, 208.16),
zoneLabel = "Rockford Hills",
scenario = "WORLD_HUMAN_STAND_MOBILE",
},
[2] = {
coords = vec4(-1406.48, -253.72, 46.38, 138.37),
zoneLabel = "Morningwood",
scenario = "WORLD_HUMAN_STAND_MOBILE",
},
[3] = {
coords = vec4(-1246.18, -517.78, 35.4, 50.85),
zoneLabel = "Richards Majestic",
scenario = "WORLD_HUMAN_STAND_MOBILE",
},
[4] = {
coords = vec4(423.61, -1906.6, 25.6, 322.89),
zoneLabel = "Rancho",
scenario = "WORLD_HUMAN_STAND_MOBILE",
},
[5] = {
coords = vec4(47.58, -29.08, 73.68, 79.67),
zoneLabel = "Hawick",
scenario = "WORLD_HUMAN_STAND_MOBILE",
},
[6] = {
coords = vec4(189.83, -14.11, 73.22, 166.91),
zoneLabel = "Downtown Vinewood",
scenario = "WORLD_HUMAN_STAND_MOBILE",
},
[7] = {
coords = vec4(1168.68, -399.84, 71.58, 268.22),
zoneLabel = "Mirror Park",
scenario = "WORLD_HUMAN_STAND_MOBILE",
},
[8] = {
coords = vec4(-143.02, -1286.68, 47.9, 7.71),
zoneLabel = "Strawberry",
scenario = "WORLD_HUMAN_STAND_MOBILE",
},
}
Config.Tasks = {
[1] = {
ped = "mp_m_bogdangoon",
name = "Help Recruit",
description = "We've got a new recruit that needs a piece to protect himself. A simple pistol should do the trick.",
rewardMessage = "$1000 + 50 Loyalty + Prevalence",
requirementsLabel = "1 Pistol",
prevalenceRestriction = 5,
rewards = {
items = {
{
amount = 1000,
item = "money",
}
},
prevalence = {
enabled = true,
amount = 5,
},
loyalty = {
enabled = true,
amount = 50,
},
homeTurf = {
enabled = true,
amount = 100,
}
},
requirements = {
{
item = "weapon_pistol",
amount = 1,
}
}
},
[2] = {
ped = "ig_lestercrest",
name = "Help Lester",
description = "Lester got his laptops seized by the FIB. We need to get hime some new ones so he can get back online.",
rewardMessage = "$500 + 100 Loyalty + Prevalence",
requirementsLabel = "2 Laptops",
prevalenceRestriction = 5,
rewards = {
items = {
{
amount = 500,
item = "money",
}
},
prevalence = {
enabled = true,
amount = 5,
},
loyalty = {
enabled = true,
amount = 100,
},
homeTurf = {
enabled = true,
amount = 100,
}
},
requirements = {
{
item = "laptop",
amount = 2,
}
}
}
}Last updated