πŸ› οΈconfig_hideouts.lua

--β–ˆβ–ˆβ•—  β–ˆβ–ˆβ•—β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ•—   β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
--β–ˆβ–ˆβ•‘  β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•”β•β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘β•šβ•β•β–ˆβ–ˆβ•”β•β•β•β–ˆβ–ˆβ•”β•β•β•β•β•
--β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘  β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—  β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
--β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘  β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•  β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘   β•šβ•β•β•β•β–ˆβ–ˆβ•‘
--β–ˆβ–ˆβ•‘  β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•   β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘
--β•šβ•β•  β•šβ•β•β•šβ•β•β•šβ•β•β•β•β•β• β•šβ•β•β•β•β•β•β• β•šβ•β•β•β•β•β•  β•šβ•β•β•β•β•β•    β•šβ•β•   β•šβ•β•β•β•β•β•β•
Config.EnableGangHideouts = true
Config.AllControlledTurfs = true -- If enabled, players will be able to enter hideouts in all controlled turfs, not just their Home Turf
Config.RaidItem = "weapon_pistol" -- Police will need this item to raid the hideout
Config.FlashWeapon = {
    enabled = true, -- If enabled, players will be able to forcefully enter Gang Hideouts
    requiredOnlineMembers = 0, -- How many members must be online before the hideout can be forecefully entered
}
Config.GangKeys = {
    -- Your inventory system must be compatible with Community Bridge for this to work
    -- Gang Keys are a new feature added in v2.5.1
    -- They allow gangs to enter hideouts with their respective keys
    -- Since hideouts are tied to the zones they are in, gangs can give out their keys and allow access to their hideouts
    -- But, if they lose control of the zone that the hideout is in, the keys will no longer work there
    -- You only need a key to enter the hideout, you don't need a key to leave the hideout
    enabled = false, -- If enabled, gangs will be able to receive keys from Franklin
    item = "gang_key", -- The item name of the gang key
    cost = 1000, -- The cost of the gang key
    useDirtyCash = false, -- If true, the gang key will be purchased using dirty cash
    useGangFund = true, -- If true, the gang key will be purchased with money from the Gang Fund
}
Config.GangHideouts = {
    [1] = {
        name = "CocaineTable1", -- Must be unique
        insideCoords = vec4(1121.15, -3152.69, -37.06, 13.31), -- Clubhouse
        outsideCoords = vec4(-1321.51, -1264.17, 4.59, 304.78),
        entrance = {
            -- Enable only one (Zone, Item, or Open Access)
            zone = {
                enabled = false, -- Only the controlling gang can enter the hideout
                zone = "RXWOF", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
                -- If you have Gang Keys enabled, you can't use a password to enter the hideout!
                useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
            },
            item = {
                enabled = false, -- If true, the player will need the correct item to enter the hideout
                item = "testburger",
                amount = 1,
                removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
            },
            openAccess = {
                enabled = true, -- If true, any player will be able to enter the hideout
                civilians = false, -- If true, civilians can enter the hideout
            }
        },
        debug = false,
        bodyguard = {
            model = "mp_m_bogdangoon",
            coords = vec4(-1321.76, -1263.44, 4.59, 300.87),
            scenario = "WORLD_HUMAN_GUARD_PATROL",
        },
        exitZone = {
            coords = vector3(2, 2, 3),
            rotation = 0,
            debug = false,
        },
        props = { -- See the Documentation for more information on the props table
            {
                model = "bkr_prop_coke_table01a",
                coords = vector3(1103.6994628906, -3167.0607910156, -38.518600463867),
                rotation = vector3(0.0, 0.0, 0.0),
                type = "cocaine", -- This needs to match the type of the recipe in config_recipes.lua
            },
            {
                model = "hei_prop_bank_alarm_01",
                coords = vec3(1105.5760498047, -3167.5920410156, -37.182842254639),
                rotation = vector3(0.0, 0.0, -180),
                type = "emergencyButton",
            },
            {
                model = "xm_prop_x17_laptop_lester_01",
                coords = vec3(1116.5819091797, -3153.2924804688, -36.998397827148),
                rotation = vector3(0.0, 0.0, -91.578),
                type = "laptop",
            }
            -- let's say you want other stuff in hideouts, please please reach out to me and I'll help you out
            -- I'm still working on cameras (both indoor and outdoor) and some other fun stuff
        },
        zones = {
            {
                coords = vec3(1116.9543457031, -3163.8422851562, -37.86877822876),
                length = 1.0,
                width = 1.0,
                height = 4.5,
                heading = 270.0,
                debug = false,
                zone = "clothing",
            }
        },
    },
    [2] = {
        name = "CocaineTable2",
        insideCoords = vec4(1121.15, -3152.69, -37.06, 13.31), -- Clubhouse
        outsideCoords = vec4(1437.43, -1492.09, 63.62, 176.81),
        entrance = {
            -- Enable only one (Zone, Item, or Open Access)
            zone = {
                enabled = false, -- Only the controlling gang can enter the hideout
                zone = "EBURO", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
                -- If you have Gang Keys enabled, you can't use a password to enter the hideout!
                useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
            },
            item = {
                enabled = false, -- If true, the player will need the correct item to enter the hideout
                item = "testburger",
                amount = 1,
                removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
            },
            openAccess = {
                enabled = true, -- If true, any player will be able to enter the hideout
                civilians = false, -- If true, civilians can enter the hideout
            }
        },
        debug = false,
        bodyguard = {
            model = "mp_m_bogdangoon",
            coords = vec4(1438.6, -1492.47, 63.62, 165.67),
            scenario = "WORLD_HUMAN_GUARD_PATROL",
        },
        exitZone = {
            coords = vector3(2, 2, 3),
            rotation = 0,
            debug = false,
        },
        props = {
            {
                model = "bkr_prop_coke_table01a",
                coords = vector3(1103.6994628906, -3167.0607910156, -38.518600463867),
                rotation = vector3(0.0, 0.0, 0.0),
                type = "cocaine",
            },
            {
                model = "hei_prop_bank_alarm_01",
                coords = vec3(1105.5760498047, -3167.5920410156, -37.182842254639),
                rotation = vector3(0.0, 0.0, -180),
                type = "emergencyButton",
            },
            {
                model = "xm_prop_x17_laptop_lester_01",
                coords = vec3(1116.5819091797, -3153.2924804688, -36.998397827148),
                rotation = vector3(0.0, 0.0, -91.578),
                type = "laptop",
            }
        },
        zones = {
            {
                coords = vec3(1116.9543457031, -3163.8422851562, -37.86877822876),
                length = 1.0,
                width = 1.0,
                height = 4.5,
                heading = 270.0,
                debug = true,
                zone = "clothing",
            }
        },
    },
    [3] = {
        name = "WeedTable1",
        insideCoords = vec4(-786.95, 315.58, 187.91, 271.24), -- Modern 2 Apartment
        outsideCoords = vec4(-1496.41, -360.8, 42.6, 227.29),
        entrance = {
            -- Enable only one (Zone, Item, or Open Access)
            zone = {
                enabled = false, -- Only the controlling gang can enter the hideout
                zone = "MORN", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
                -- If you have Gang Keys enabled, you can't use a password to enter the hideout!
                useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
            },
            item = {
                enabled = false, -- If true, the player will need the correct item to enter the hideout
                item = "testburger",
                amount = 1,
                removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
            },
            openAccess = {
                enabled = true, -- If true, any player will be able to enter the hideout
                civilians = false, -- If true, civilians can enter the hideout
            }
        },
        debug = false,
        bodyguard = {
            model = "mp_m_bogdangoon",
            coords = vec4(-1494.85, -359.97, 42.4, 219.05),
            scenario = "WORLD_HUMAN_GUARD_PATROL",
        },
        exitZone = {
            coords = vector3(2, 2, 3),
            rotation = 0,
            debug = false,
        },
        props = { -- See the Documentation for more information on the props table
            {
                model = "bkr_prop_weed_table_01a",
                coords = vector3(-799.48852539062, 325.53988647461, 186.31315612793),
                rotation = vector3(0.0, 0.0, -90.025),
                type = "cocaine",
            },
            {
                model = "hei_prop_bank_alarm_01",
                coords = vec3(-794.3525390625, 322.69775390625, 187.46620178223),
                rotation = vector3(0.0, 0.0, -87.079),
                type = "emergencyButton",
            },
            {
                model = "xm_prop_x17_laptop_lester_01",
                coords = vec3(-783.83831787109, 338.51538085938, 186.55230712891),
                rotation = vector3(0.0, 0.0, 39.103),
                type = "laptop",
            },
            {
                model = "sf_prop_sf_tv_studio_01a",
                coords = vec3(-794.369140625, 322.28314208984, 188.12930297852),
                rotation = vector3(0.0, 0.0, -90),
                camCoords = {
                    {
                        coords = vec4(-799.93994140625, 328.54968261719, 189.23347473145, 227.63),
                        rotation = vec3(0, 0, 227.63),
                    },
                    {
                        coords = vec4(-785.05, 323.86, 187.51, 100.6),
                        rotation = vec3(0, 0, 100.6),
                    }
                },
                type = "camera",
            }
        },
    },
    [4] = {
        name = "HeroinTable1",
        insideCoords = vec4(997.04, -3158.1, -38.91, 277.93), -- Clubhouse 2
        outsideCoords = vec4(1222.2, -488.03, 66.94, 259.43),
        entrance = {
            -- Enable only one (Zone, Item, or Open Access)
            zone = {
                enabled = false, -- Only the controlling gang can enter the hideout
                zone = "MIRR", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
                -- If you have Gang Keys enabled, you can't use a password to enter the hideout!
                useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
            },
            item = {
                enabled = false, -- If true, the player will need the correct item to enter the hideout
                item = "testburger",
                amount = 1,
                removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
            },
            openAccess = {
                enabled = true, -- If true, any player will be able to enter the hideout
                civilians = false, -- If true, civilians can enter the hideout
            }
        },
        debug = false,
        bodyguard = {
            model = "mp_m_bogdangoon",
            coords = vec4(1223.57, -487.01, 66.42, 263.49),
            scenario = "WORLD_HUMAN_GUARD_PATROL",
        },
        exitZone = {
            coords = vector3(2, 2, 3),
            rotation = 0,
            debug = false,
        },
        props = { -- See the Documentation for more information on the props table
            {
                model = "v_ret_ml_tablec",
                coords = vector3(1011.3135375977, -3161.7944335938, -39.488128662109),
                rotation = vector3(0.0, 0.0, 0.0),
                type = "cocaine",
            },
            {
                model = "hei_prop_bank_alarm_01",
                coords = vec3(1012.3489379883, -3170.3425292969, -34.074726104736),
                rotation = vector3(0.0, 0.0, -180),
                type = "emergencyButton",
            },
            {
                model = "xm_prop_x17_laptop_lester_01",
                coords = vec3(1008.5735473633, -3166.2521972656, -34.652778625488),
                rotation = vector3(0.0, 0.0, 32.368),
                type = "laptop",
            }
        },
    },
    [5] = {
        name = "AttachmentsTable1",
        insideCoords = vec4(1121.15, -3152.69, -37.06, 13.31), -- Clubhouse
        outsideCoords = vec4(-326.38, -1300.45, 31.35, 94.23),
        entrance = {
            -- Enable only one (Zone, Item, or Open Access)
            zone = {
                enabled = false, -- Only the controlling gang can enter the hideout
                zone = "STRAW", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
                -- If you have Gang Keys enabled, you can't use a password to enter the hideout!
                useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
            },
            item = {
                enabled = false, -- If true, the player will need the correct item to enter the hideout
                item = "testburger",
                amount = 1,
                removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
            },
            openAccess = {
                enabled = true, -- If true, any player will be able to enter the hideout
                civilians = false, -- If true, civilians can enter the hideout
            }
        },
        bodyguard = {
            model = "mp_m_bogdangoon",
            coords = vec4(-326.65, -1299.23, 31.4, 100.95),
            scenario = "WORLD_HUMAN_GUARD_PATROL",
        },
        exitZone = {
            coords = vector3(2, 2, 3),
            rotation = 0,
            debug = false,
        },
        props = {
            {
                model = "gr_prop_gr_bench_03a",
                coords = vector3(1103.6994628906, -3167.0607910156, -38.518600463867),
                rotation = vector3(0.0, 0.0, 180.0),
                type = "cocaine",
            },
            {
                model = "hei_prop_bank_alarm_01",
                coords = vec3(1105.5760498047, -3167.5920410156, -37.182842254639),
                rotation = vector3(0.0, 0.0, -180),
                type = "emergencyButton",
            },
            {
                model = "xm_prop_x17_laptop_lester_01",
                coords = vec3(1116.5819091797, -3153.2924804688, -36.998397827148),
                rotation = vector3(0.0, 0.0, -91.578),
                type = "laptop",
            }
        },
        zones = {
            {
                coords = vec3(1116.9543457031, -3163.8422851562, -37.86877822876),
                length = 1.0,
                width = 1.0,
                height = 4.5,
                heading = 270.0,
                debug = true,
                zone = "clothing",
            }
        },
    },
    [6] = {
        name = "WeedTable2",
        insideCoords = vec4(997.04, -3158.1, -38.91, 277.93), -- Clubhouse 2
        outsideCoords = vec4(95.01, -1810.16, 27.08, 227.71),
        entrance = {
            -- Enable only one (Zone, Item, or Open Access)
            zone = {
                enabled = false, -- Only the controlling gang can enter the hideout
                zone = "DAVIS", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
                -- If you have Gang Keys enabled, you can't use a password to enter the hideout!
                useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
            },
            item = {
                enabled = false, -- If true, the player will need the correct item to enter the hideout
                item = "testburger",
                amount = 1,
                removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
            },
            openAccess = {
                enabled = true, -- If true, any player will be able to enter the hideout
                civilians = false, -- If true, civilians can enter the hideout
            }
        },
        debug = false,
        bodyguard = {
            model = "mp_m_bogdangoon",
            coords = vec4(96.0, -1808.88, 27.08, 240.8),
            scenario = "WORLD_HUMAN_GUARD_PATROL",
        },
        exitZone = {
            coords = vector3(2, 2, 3),
            rotation = 0,
            debug = false,
        },
        props = { -- See the Documentation for more information on the props table
            {
                model = "bkr_prop_weed_table_01a",
                coords = vector3(1011.3135375977, -3161.7944335938, -39.488128662109),
                rotation = vector3(0.0, 0.0, 0.0),
                type = "cocaine",
            },
            {
                model = "hei_prop_bank_alarm_01",
                coords = vec3(1012.3489379883, -3170.3425292969, -34.074726104736),
                rotation = vector3(0.0, 0.0, -180),
                type = "emergencyButton",
            },
            {
                model = "xm_prop_x17_laptop_lester_01",
                coords = vec3(1008.5735473633, -3166.2521972656, -34.652778625488),
                rotation = vector3(0.0, 0.0, 32.368),
                type = "laptop",
            }
        },
    },
    [7] = {
        name = "MethTable1",
        insideCoords = vec4(997.04, -3158.1, -38.91, 277.93), -- Clubhouse 2
        outsideCoords = vec4(888.96, -1960.25, 30.5, 185.7),
        entrance = {
            -- Enable only one (Zone, Item, or Open Access)
            zone = {
                enabled = false, -- Only the controlling gang can enter the hideout
                zone = "CYPRE", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
                -- If you have Gang Keys enabled, you can't use a password to enter the hideout!
                useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
            },
            item = {
                enabled = false, -- If true, the player will need the correct item to enter the hideout
                item = "testburger",
                amount = 1,
                removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
            },
            openAccess = {
                enabled = true, -- If true, any player will be able to enter the hideout
                civilians = false, -- If true, civilians can enter the hideout
            }
        },
        debug = false,
        bodyguard = {
            model = "mp_m_bogdangoon",
            coords = vec4(890.65, -1960.78, 30.52, 186.56),
            scenario = "WORLD_HUMAN_GUARD_PATROL",
        },
        exitZone = {
            coords = vector3(2, 2, 3),
            rotation = 0,
            debug = false,
        },
        props = { -- See the Documentation for more information on the props table
            {
                model = "v_ret_ml_tablec",
                coords = vector3(1011.3135375977, -3161.7944335938, -39.488128662109),
                rotation = vector3(0.0, 0.0, 0.0),
                type = "cocaine",
            },
            {
                model = "hei_prop_bank_alarm_01",
                coords = vec3(1012.3489379883, -3170.3425292969, -34.074726104736),
                rotation = vector3(0.0, 0.0, -180),
                type = "emergencyButton",
            },
            {
                model = "xm_prop_x17_laptop_lester_01",
                coords = vec3(1008.5735473633, -3166.2521972656, -34.652778625488),
                rotation = vector3(0.0, 0.0, 32.368),
                type = "laptop",
            }
        },
    },
    [8] = {
        name = "AttachmentsTable2",
        insideCoords = vec4(997.04, -3158.1, -38.91, 277.93), -- Clubhouse 2
        outsideCoords = vec4(197.18, -162.42, 56.34, 345.81),
        entrance = {
            -- Enable only one (Zone, Item, or Open Access)
            zone = {
                enabled = false, -- Only the controlling gang can enter the hideout
                zone = "HAWICK", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
                -- If you have Gang Keys enabled, you can't use a password to enter the hideout!
                useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
            },
            item = {
                enabled = false, -- If true, the player will need the correct item to enter the hideout
                item = "testburger",
                amount = 1,
                removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
            },
            openAccess = {
                enabled = true, -- If true, any player will be able to enter the hideout
                civilians = false, -- If true, civilians can enter the hideout
            }
        },
        debug = false,
        bodyguard = {
            model = "mp_m_bogdangoon",
            coords = vec4(196.09, -161.98, 56.34, 346.44),
            scenario = "WORLD_HUMAN_GUARD_PATROL",
        },
        exitZone = {
            coords = vector3(2, 2, 3),
            rotation = 0,
            debug = false,
        },
        props = { -- See the Documentation for more information on the props table
            {
                model = "gr_prop_gr_bench_03a",
                coords = vector3(1011.0429077148, -3161.7944335938, -39.912059783936),
                rotation = vector3(0.0, 0.0, -180.0),
                type = "cocaine",
            },
            {
                model = "hei_prop_bank_alarm_01",
                coords = vec3(1012.3489379883, -3170.3425292969, -34.074726104736),
                rotation = vector3(0.0, 0.0, -180),
                type = "emergencyButton",
            },
            {
                model = "xm_prop_x17_laptop_lester_01",
                coords = vec3(1008.5735473633, -3166.2521972656, -34.652778625488),
                rotation = vector3(0.0, 0.0, 32.368),
                type = "laptop",
            }
        },
    },
    [9] = {
        name = "MethTable2",
        insideCoords = vec4(997.04, -3158.1, -38.91, 277.93), -- Clubhouse 2,
        outsideCoords = vec4(2570.61, 4667.87, 34.08, 146.48),
        entrance = {
            -- Enable only one (Zone, Item, or Open Access)
            zone = {
                enabled = false, -- Only the controlling gang can enter the hideout
                zone = "GRAPES", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
                -- If you have Gang Keys enabled, you can't use a password to enter the hideout!
                useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
            },
            item = {
                enabled = false, -- If true, the player will need the correct item to enter the hideout
                item = "testburger",
                amount = 1,
                removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
            },
            openAccess = {
                enabled = true, -- If true, any player will be able to enter the hideout
                civilians = false, -- If true, civilians can enter the hideout
            }
        },
        debug = false,
        bodyguard = {
            model = "mp_m_bogdangoon",
            coords = vec4(2571.62, 4667.28, 34.08, 140.45),
            scenario = "WORLD_HUMAN_GUARD_PATROL",
        },
        exitZone = {
            coords = vector3(2, 2, 3),
            rotation = 0,
            debug = false,
        },
        props = { -- See the Documentation for more information on the props table
            {
                model = "v_ret_ml_tablec",
                coords = vector3(1011.0429077148, -3161.7944335938, -39.485942840576),
                rotation = vector3(0.0, 0.0, -180.0),
                type = "meth",
            },
            {
                model = "hei_prop_bank_alarm_01",
                coords = vec3(1012.3489379883, -3170.3425292969, -34.074726104736),
                rotation = vector3(0.0, 0.0, -180),
                type = "emergencyButton",
            },
            {
                model = "xm_prop_x17_laptop_lester_01",
                coords = vec3(1008.5735473633, -3166.2521972656, -34.652778625488),
                rotation = vector3(0.0, 0.0, 32.368),
                type = "laptop",
            }
        },
    },
    [10] = {
        name = "HeroinTable2",
        insideCoords = vec4(1121.15, -3152.69, -37.06, 13.31), -- Clubhouse
        outsideCoords = vec4(-231.28, 6234.99, 31.5, 49.42),
        entrance = {
            -- Enable only one (Zone, Item, or Open Access)
            zone = {
                enabled = false, -- Only the controlling gang can enter the hideout
                zone = "PALETO", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
                -- If you have Gang Keys enabled, you can't use a password to enter the hideout!
                useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
            },
            item = {
                enabled = false, -- If true, the player will need the correct item to enter the hideout
                item = "testburger",
                amount = 1,
                removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
            },
            openAccess = {
                enabled = true, -- If true, any player will be able to enter the hideout
                civilians = false, -- If true, civilians can enter the hideout
            }
        },
        debug = false,
        bodyguard = {
            model = "mp_m_bogdangoon",
            coords = vec4(-232.27, 6234.15, 31.5, 50.68),
            scenario = "WORLD_HUMAN_GUARD_PATROL",
        },
        exitZone = {
            coords = vector3(2, 2, 3),
            rotation = 0,
            debug = false,
        },
        props = {
            {
                model = "v_ret_ml_tablec",
                coords = vector3(1103.6994628906, -3167.0607910156, -38.096134185791),
                rotation = vector3(0.0, 0.0, 180.0),
                type = "meth",
            },
            {
                model = "hei_prop_bank_alarm_01",
                coords = vec3(1105.5760498047, -3167.5920410156, -37.182842254639),
                rotation = vector3(0.0, 0.0, -180),
                type = "emergencyButton",
            },
            {
                model = "xm_prop_x17_laptop_lester_01",
                coords = vec3(1116.5819091797, -3153.2924804688, -36.998397827148),
                rotation = vector3(0.0, 0.0, -91.578),
                type = "laptop",
            }
        },
    },
    [11] = {
        name = "BlueprintTable1",
        insideCoords = vec4(1121.15, -3152.69, -37.06, 13.31), -- Clubhouse
        outsideCoords = vec4(13.39, 3732.27, 39.68, 353.8),
        entrance = {
            -- Enable only one (Zone, Item, or Open Access)
            zone = {
                enabled = false, -- Only the controlling gang can enter the hideout
                zone = "SLAB", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
                -- If you have Gang Keys enabled, you can't use a password to enter the hideout!
                useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
            },
            item = {
                enabled = false, -- If true, the player will need the correct item to enter the hideout
                item = "testburger",
                amount = 1,
                removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
            },
            openAccess = {
                enabled = true, -- If true, any player will be able to enter the hideout
                civilians = false, -- If true, civilians can enter the hideout
            }
        },
        debug = false,
        bodyguard = {
            model = "mp_m_bogdangoon",
            coords = vec4(12.55, 3732.43, 39.68, 261.67),
            scenario = "WORLD_HUMAN_GUARD_PATROL",
        },
        exitZone = {
            coords = vector3(2, 2, 3),
            rotation = 0,
            debug = false,
        },
        props = {
            {
                model = "prop_tool_bench02",
                coords = vector3(1103.6994628906, -3167.0607910156, -38.512531280518),
                rotation = vector3(0.0, 0.0, 90),
                type = "blueprint",
            },
            {
                model = "hei_prop_bank_alarm_01",
                coords = vec3(1105.5760498047, -3167.5920410156, -37.182842254639),
                rotation = vector3(0.0, 0.0, -180),
                type = "emergencyButton",
            },
            {
                model = "xm_prop_x17_laptop_lester_01",
                coords = vec3(1116.5819091797, -3153.2924804688, -36.998397827148),
                rotation = vector3(0.0, 0.0, -91.578),
                type = "laptop",
            }
        },
    },
    [12] = {
        name = "BlueprintTable2",
        insideCoords = vec4(997.04, -3158.1, -38.91, 277.93), -- Clubhouse 2
        outsideCoords = vec4(996.65, -1486.71, 31.43, 260.39),
        entrance = {
            -- Enable only one (Zone, Item, or Open Access)
            zone = {
                enabled = false, -- Only the controlling gang can enter the hideout
                zone = "LMESA", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
                -- If you have Gang Keys enabled, you can't use a password to enter the hideout!
                useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
            },
            item = {
                enabled = false, -- If true, the player will need the correct item to enter the hideout
                item = "testburger",
                amount = 1,
                removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
            },
            openAccess = {
                enabled = true, -- If true, any player will be able to enter the hideout
                civilians = false, -- If true, civilians can enter the hideout
            }
        },
        debug = false,
        bodyguard = {
            model = "mp_m_bogdangoon",
            coords = vec4(996.65, -1485.59, 31.43, 277.92),
            scenario = "WORLD_HUMAN_GUARD_PATROL",
        },
        exitZone = {
            coords = vector3(2, 2, 3),
            rotation = 0,
            debug = false,
        },
        props = { -- See the Documentation for more information on the props table
            {
                model = "prop_tool_bench02",
                coords = vector3(1011.0429077148, -3161.7944335938, -39.985942840576),
                rotation = vector3(0.0, 0.0, 90.0),
                type = "blueprint",
            },
            {
                model = "hei_prop_bank_alarm_01",
                coords = vec3(1012.3489379883, -3170.3425292969, -34.074726104736),
                rotation = vector3(0.0, 0.0, -180),
                type = "emergencyButton",
            },
            {
                model = "xm_prop_x17_laptop_lester_01",
                coords = vec3(1008.5735473633, -3166.2521972656, -34.652778625488),
                rotation = vector3(0.0, 0.0, 32.368),
                type = "laptop",
            }
        },
    },
}

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