π οΈconfig_hideouts.lua
--βββ βββββββββββββ ββββββββ βββββββ βββ ββββββββββββββββββββ
--βββ ββββββββββββββββββββββββββββββββββ ββββββββββββββββββββ
--ββββββββββββββ βββββββββ βββ ββββββ βββ βββ ββββββββ
--ββββββββββββββ βββββββββ βββ ββββββ βββ βββ ββββββββ
--βββ ββββββββββββββββββββββββββββββββββββββββ βββ ββββββββ
--βββ βββββββββββββ ββββββββ βββββββ βββββββ βββ ββββββββ
Config.EnableGangHideouts = true
Config.AllControlledTurfs = true -- If enabled, players will be able to enter hideouts in all controlled turfs, not just their Home Turf
Config.RaidItem = "weapon_pistol" -- Police will need this item to raid the hideout
Config.FlashWeapon = {
enabled = true, -- If enabled, players will be able to forcefully enter Gang Hideouts
requiredOnlineMembers = 0, -- How many members must be online before the hideout can be forecefully entered
}
Config.GangKeys = {
-- Your inventory system must be compatible with Community Bridge for this to work
-- Gang Keys are a new feature added in v2.5.1
-- They allow gangs to enter hideouts with their respective keys
-- Since hideouts are tied to the zones they are in, gangs can give out their keys and allow access to their hideouts
-- But, if they lose control of the zone that the hideout is in, the keys will no longer work there
-- You only need a key to enter the hideout, you don't need a key to leave the hideout
enabled = false, -- If enabled, gangs will be able to receive keys from Franklin
item = "gang_key", -- The item name of the gang key
cost = 1000, -- The cost of the gang key
useDirtyCash = false, -- If true, the gang key will be purchased using dirty cash
useGangFund = true, -- If true, the gang key will be purchased with money from the Gang Fund
}
Config.GangHideouts = {
[1] = {
name = "CocaineTable1", -- Must be unique
insideCoords = vec4(1121.15, -3152.69, -37.06, 13.31), -- Clubhouse
outsideCoords = vec4(-1321.51, -1264.17, 4.59, 304.78),
entrance = {
-- Enable only one (Zone, Item, or Open Access)
zone = {
enabled = false, -- Only the controlling gang can enter the hideout
zone = "RXWOF", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
-- If you have Gang Keys enabled, you can't use a password to enter the hideout!
useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
},
item = {
enabled = false, -- If true, the player will need the correct item to enter the hideout
item = "testburger",
amount = 1,
removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
},
openAccess = {
enabled = true, -- If true, any player will be able to enter the hideout
civilians = false, -- If true, civilians can enter the hideout
}
},
debug = false,
bodyguard = {
model = "mp_m_bogdangoon",
coords = vec4(-1321.76, -1263.44, 4.59, 300.87),
scenario = "WORLD_HUMAN_GUARD_PATROL",
},
exitZone = {
coords = vector3(2, 2, 3),
rotation = 0,
debug = false,
},
props = { -- See the Documentation for more information on the props table
{
model = "bkr_prop_coke_table01a",
coords = vector3(1103.6994628906, -3167.0607910156, -38.518600463867),
rotation = vector3(0.0, 0.0, 0.0),
type = "cocaine", -- This needs to match the type of the recipe in config_recipes.lua
},
{
model = "hei_prop_bank_alarm_01",
coords = vec3(1105.5760498047, -3167.5920410156, -37.182842254639),
rotation = vector3(0.0, 0.0, -180),
type = "emergencyButton",
},
{
model = "xm_prop_x17_laptop_lester_01",
coords = vec3(1116.5819091797, -3153.2924804688, -36.998397827148),
rotation = vector3(0.0, 0.0, -91.578),
type = "laptop",
}
-- let's say you want other stuff in hideouts, please please reach out to me and I'll help you out
-- I'm still working on cameras (both indoor and outdoor) and some other fun stuff
},
zones = {
{
coords = vec3(1116.9543457031, -3163.8422851562, -37.86877822876),
length = 1.0,
width = 1.0,
height = 4.5,
heading = 270.0,
debug = false,
zone = "clothing",
}
},
},
[2] = {
name = "CocaineTable2",
insideCoords = vec4(1121.15, -3152.69, -37.06, 13.31), -- Clubhouse
outsideCoords = vec4(1437.43, -1492.09, 63.62, 176.81),
entrance = {
-- Enable only one (Zone, Item, or Open Access)
zone = {
enabled = false, -- Only the controlling gang can enter the hideout
zone = "EBURO", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
-- If you have Gang Keys enabled, you can't use a password to enter the hideout!
useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
},
item = {
enabled = false, -- If true, the player will need the correct item to enter the hideout
item = "testburger",
amount = 1,
removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
},
openAccess = {
enabled = true, -- If true, any player will be able to enter the hideout
civilians = false, -- If true, civilians can enter the hideout
}
},
debug = false,
bodyguard = {
model = "mp_m_bogdangoon",
coords = vec4(1438.6, -1492.47, 63.62, 165.67),
scenario = "WORLD_HUMAN_GUARD_PATROL",
},
exitZone = {
coords = vector3(2, 2, 3),
rotation = 0,
debug = false,
},
props = {
{
model = "bkr_prop_coke_table01a",
coords = vector3(1103.6994628906, -3167.0607910156, -38.518600463867),
rotation = vector3(0.0, 0.0, 0.0),
type = "cocaine",
},
{
model = "hei_prop_bank_alarm_01",
coords = vec3(1105.5760498047, -3167.5920410156, -37.182842254639),
rotation = vector3(0.0, 0.0, -180),
type = "emergencyButton",
},
{
model = "xm_prop_x17_laptop_lester_01",
coords = vec3(1116.5819091797, -3153.2924804688, -36.998397827148),
rotation = vector3(0.0, 0.0, -91.578),
type = "laptop",
}
},
zones = {
{
coords = vec3(1116.9543457031, -3163.8422851562, -37.86877822876),
length = 1.0,
width = 1.0,
height = 4.5,
heading = 270.0,
debug = true,
zone = "clothing",
}
},
},
[3] = {
name = "WeedTable1",
insideCoords = vec4(-786.95, 315.58, 187.91, 271.24), -- Modern 2 Apartment
outsideCoords = vec4(-1496.41, -360.8, 42.6, 227.29),
entrance = {
-- Enable only one (Zone, Item, or Open Access)
zone = {
enabled = false, -- Only the controlling gang can enter the hideout
zone = "MORN", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
-- If you have Gang Keys enabled, you can't use a password to enter the hideout!
useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
},
item = {
enabled = false, -- If true, the player will need the correct item to enter the hideout
item = "testburger",
amount = 1,
removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
},
openAccess = {
enabled = true, -- If true, any player will be able to enter the hideout
civilians = false, -- If true, civilians can enter the hideout
}
},
debug = false,
bodyguard = {
model = "mp_m_bogdangoon",
coords = vec4(-1494.85, -359.97, 42.4, 219.05),
scenario = "WORLD_HUMAN_GUARD_PATROL",
},
exitZone = {
coords = vector3(2, 2, 3),
rotation = 0,
debug = false,
},
props = { -- See the Documentation for more information on the props table
{
model = "bkr_prop_weed_table_01a",
coords = vector3(-799.48852539062, 325.53988647461, 186.31315612793),
rotation = vector3(0.0, 0.0, -90.025),
type = "cocaine",
},
{
model = "hei_prop_bank_alarm_01",
coords = vec3(-794.3525390625, 322.69775390625, 187.46620178223),
rotation = vector3(0.0, 0.0, -87.079),
type = "emergencyButton",
},
{
model = "xm_prop_x17_laptop_lester_01",
coords = vec3(-783.83831787109, 338.51538085938, 186.55230712891),
rotation = vector3(0.0, 0.0, 39.103),
type = "laptop",
},
{
model = "sf_prop_sf_tv_studio_01a",
coords = vec3(-794.369140625, 322.28314208984, 188.12930297852),
rotation = vector3(0.0, 0.0, -90),
camCoords = {
{
coords = vec4(-799.93994140625, 328.54968261719, 189.23347473145, 227.63),
rotation = vec3(0, 0, 227.63),
},
{
coords = vec4(-785.05, 323.86, 187.51, 100.6),
rotation = vec3(0, 0, 100.6),
}
},
type = "camera",
}
},
},
[4] = {
name = "HeroinTable1",
insideCoords = vec4(997.04, -3158.1, -38.91, 277.93), -- Clubhouse 2
outsideCoords = vec4(1222.2, -488.03, 66.94, 259.43),
entrance = {
-- Enable only one (Zone, Item, or Open Access)
zone = {
enabled = false, -- Only the controlling gang can enter the hideout
zone = "MIRR", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
-- If you have Gang Keys enabled, you can't use a password to enter the hideout!
useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
},
item = {
enabled = false, -- If true, the player will need the correct item to enter the hideout
item = "testburger",
amount = 1,
removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
},
openAccess = {
enabled = true, -- If true, any player will be able to enter the hideout
civilians = false, -- If true, civilians can enter the hideout
}
},
debug = false,
bodyguard = {
model = "mp_m_bogdangoon",
coords = vec4(1223.57, -487.01, 66.42, 263.49),
scenario = "WORLD_HUMAN_GUARD_PATROL",
},
exitZone = {
coords = vector3(2, 2, 3),
rotation = 0,
debug = false,
},
props = { -- See the Documentation for more information on the props table
{
model = "v_ret_ml_tablec",
coords = vector3(1011.3135375977, -3161.7944335938, -39.488128662109),
rotation = vector3(0.0, 0.0, 0.0),
type = "cocaine",
},
{
model = "hei_prop_bank_alarm_01",
coords = vec3(1012.3489379883, -3170.3425292969, -34.074726104736),
rotation = vector3(0.0, 0.0, -180),
type = "emergencyButton",
},
{
model = "xm_prop_x17_laptop_lester_01",
coords = vec3(1008.5735473633, -3166.2521972656, -34.652778625488),
rotation = vector3(0.0, 0.0, 32.368),
type = "laptop",
}
},
},
[5] = {
name = "AttachmentsTable1",
insideCoords = vec4(1121.15, -3152.69, -37.06, 13.31), -- Clubhouse
outsideCoords = vec4(-326.38, -1300.45, 31.35, 94.23),
entrance = {
-- Enable only one (Zone, Item, or Open Access)
zone = {
enabled = false, -- Only the controlling gang can enter the hideout
zone = "STRAW", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
-- If you have Gang Keys enabled, you can't use a password to enter the hideout!
useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
},
item = {
enabled = false, -- If true, the player will need the correct item to enter the hideout
item = "testburger",
amount = 1,
removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
},
openAccess = {
enabled = true, -- If true, any player will be able to enter the hideout
civilians = false, -- If true, civilians can enter the hideout
}
},
bodyguard = {
model = "mp_m_bogdangoon",
coords = vec4(-326.65, -1299.23, 31.4, 100.95),
scenario = "WORLD_HUMAN_GUARD_PATROL",
},
exitZone = {
coords = vector3(2, 2, 3),
rotation = 0,
debug = false,
},
props = {
{
model = "gr_prop_gr_bench_03a",
coords = vector3(1103.6994628906, -3167.0607910156, -38.518600463867),
rotation = vector3(0.0, 0.0, 180.0),
type = "cocaine",
},
{
model = "hei_prop_bank_alarm_01",
coords = vec3(1105.5760498047, -3167.5920410156, -37.182842254639),
rotation = vector3(0.0, 0.0, -180),
type = "emergencyButton",
},
{
model = "xm_prop_x17_laptop_lester_01",
coords = vec3(1116.5819091797, -3153.2924804688, -36.998397827148),
rotation = vector3(0.0, 0.0, -91.578),
type = "laptop",
}
},
zones = {
{
coords = vec3(1116.9543457031, -3163.8422851562, -37.86877822876),
length = 1.0,
width = 1.0,
height = 4.5,
heading = 270.0,
debug = true,
zone = "clothing",
}
},
},
[6] = {
name = "WeedTable2",
insideCoords = vec4(997.04, -3158.1, -38.91, 277.93), -- Clubhouse 2
outsideCoords = vec4(95.01, -1810.16, 27.08, 227.71),
entrance = {
-- Enable only one (Zone, Item, or Open Access)
zone = {
enabled = false, -- Only the controlling gang can enter the hideout
zone = "DAVIS", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
-- If you have Gang Keys enabled, you can't use a password to enter the hideout!
useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
},
item = {
enabled = false, -- If true, the player will need the correct item to enter the hideout
item = "testburger",
amount = 1,
removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
},
openAccess = {
enabled = true, -- If true, any player will be able to enter the hideout
civilians = false, -- If true, civilians can enter the hideout
}
},
debug = false,
bodyguard = {
model = "mp_m_bogdangoon",
coords = vec4(96.0, -1808.88, 27.08, 240.8),
scenario = "WORLD_HUMAN_GUARD_PATROL",
},
exitZone = {
coords = vector3(2, 2, 3),
rotation = 0,
debug = false,
},
props = { -- See the Documentation for more information on the props table
{
model = "bkr_prop_weed_table_01a",
coords = vector3(1011.3135375977, -3161.7944335938, -39.488128662109),
rotation = vector3(0.0, 0.0, 0.0),
type = "cocaine",
},
{
model = "hei_prop_bank_alarm_01",
coords = vec3(1012.3489379883, -3170.3425292969, -34.074726104736),
rotation = vector3(0.0, 0.0, -180),
type = "emergencyButton",
},
{
model = "xm_prop_x17_laptop_lester_01",
coords = vec3(1008.5735473633, -3166.2521972656, -34.652778625488),
rotation = vector3(0.0, 0.0, 32.368),
type = "laptop",
}
},
},
[7] = {
name = "MethTable1",
insideCoords = vec4(997.04, -3158.1, -38.91, 277.93), -- Clubhouse 2
outsideCoords = vec4(888.96, -1960.25, 30.5, 185.7),
entrance = {
-- Enable only one (Zone, Item, or Open Access)
zone = {
enabled = false, -- Only the controlling gang can enter the hideout
zone = "CYPRE", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
-- If you have Gang Keys enabled, you can't use a password to enter the hideout!
useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
},
item = {
enabled = false, -- If true, the player will need the correct item to enter the hideout
item = "testburger",
amount = 1,
removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
},
openAccess = {
enabled = true, -- If true, any player will be able to enter the hideout
civilians = false, -- If true, civilians can enter the hideout
}
},
debug = false,
bodyguard = {
model = "mp_m_bogdangoon",
coords = vec4(890.65, -1960.78, 30.52, 186.56),
scenario = "WORLD_HUMAN_GUARD_PATROL",
},
exitZone = {
coords = vector3(2, 2, 3),
rotation = 0,
debug = false,
},
props = { -- See the Documentation for more information on the props table
{
model = "v_ret_ml_tablec",
coords = vector3(1011.3135375977, -3161.7944335938, -39.488128662109),
rotation = vector3(0.0, 0.0, 0.0),
type = "cocaine",
},
{
model = "hei_prop_bank_alarm_01",
coords = vec3(1012.3489379883, -3170.3425292969, -34.074726104736),
rotation = vector3(0.0, 0.0, -180),
type = "emergencyButton",
},
{
model = "xm_prop_x17_laptop_lester_01",
coords = vec3(1008.5735473633, -3166.2521972656, -34.652778625488),
rotation = vector3(0.0, 0.0, 32.368),
type = "laptop",
}
},
},
[8] = {
name = "AttachmentsTable2",
insideCoords = vec4(997.04, -3158.1, -38.91, 277.93), -- Clubhouse 2
outsideCoords = vec4(197.18, -162.42, 56.34, 345.81),
entrance = {
-- Enable only one (Zone, Item, or Open Access)
zone = {
enabled = false, -- Only the controlling gang can enter the hideout
zone = "HAWICK", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
-- If you have Gang Keys enabled, you can't use a password to enter the hideout!
useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
},
item = {
enabled = false, -- If true, the player will need the correct item to enter the hideout
item = "testburger",
amount = 1,
removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
},
openAccess = {
enabled = true, -- If true, any player will be able to enter the hideout
civilians = false, -- If true, civilians can enter the hideout
}
},
debug = false,
bodyguard = {
model = "mp_m_bogdangoon",
coords = vec4(196.09, -161.98, 56.34, 346.44),
scenario = "WORLD_HUMAN_GUARD_PATROL",
},
exitZone = {
coords = vector3(2, 2, 3),
rotation = 0,
debug = false,
},
props = { -- See the Documentation for more information on the props table
{
model = "gr_prop_gr_bench_03a",
coords = vector3(1011.0429077148, -3161.7944335938, -39.912059783936),
rotation = vector3(0.0, 0.0, -180.0),
type = "cocaine",
},
{
model = "hei_prop_bank_alarm_01",
coords = vec3(1012.3489379883, -3170.3425292969, -34.074726104736),
rotation = vector3(0.0, 0.0, -180),
type = "emergencyButton",
},
{
model = "xm_prop_x17_laptop_lester_01",
coords = vec3(1008.5735473633, -3166.2521972656, -34.652778625488),
rotation = vector3(0.0, 0.0, 32.368),
type = "laptop",
}
},
},
[9] = {
name = "MethTable2",
insideCoords = vec4(997.04, -3158.1, -38.91, 277.93), -- Clubhouse 2,
outsideCoords = vec4(2570.61, 4667.87, 34.08, 146.48),
entrance = {
-- Enable only one (Zone, Item, or Open Access)
zone = {
enabled = false, -- Only the controlling gang can enter the hideout
zone = "GRAPES", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
-- If you have Gang Keys enabled, you can't use a password to enter the hideout!
useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
},
item = {
enabled = false, -- If true, the player will need the correct item to enter the hideout
item = "testburger",
amount = 1,
removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
},
openAccess = {
enabled = true, -- If true, any player will be able to enter the hideout
civilians = false, -- If true, civilians can enter the hideout
}
},
debug = false,
bodyguard = {
model = "mp_m_bogdangoon",
coords = vec4(2571.62, 4667.28, 34.08, 140.45),
scenario = "WORLD_HUMAN_GUARD_PATROL",
},
exitZone = {
coords = vector3(2, 2, 3),
rotation = 0,
debug = false,
},
props = { -- See the Documentation for more information on the props table
{
model = "v_ret_ml_tablec",
coords = vector3(1011.0429077148, -3161.7944335938, -39.485942840576),
rotation = vector3(0.0, 0.0, -180.0),
type = "meth",
},
{
model = "hei_prop_bank_alarm_01",
coords = vec3(1012.3489379883, -3170.3425292969, -34.074726104736),
rotation = vector3(0.0, 0.0, -180),
type = "emergencyButton",
},
{
model = "xm_prop_x17_laptop_lester_01",
coords = vec3(1008.5735473633, -3166.2521972656, -34.652778625488),
rotation = vector3(0.0, 0.0, 32.368),
type = "laptop",
}
},
},
[10] = {
name = "HeroinTable2",
insideCoords = vec4(1121.15, -3152.69, -37.06, 13.31), -- Clubhouse
outsideCoords = vec4(-231.28, 6234.99, 31.5, 49.42),
entrance = {
-- Enable only one (Zone, Item, or Open Access)
zone = {
enabled = false, -- Only the controlling gang can enter the hideout
zone = "PALETO", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
-- If you have Gang Keys enabled, you can't use a password to enter the hideout!
useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
},
item = {
enabled = false, -- If true, the player will need the correct item to enter the hideout
item = "testburger",
amount = 1,
removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
},
openAccess = {
enabled = true, -- If true, any player will be able to enter the hideout
civilians = false, -- If true, civilians can enter the hideout
}
},
debug = false,
bodyguard = {
model = "mp_m_bogdangoon",
coords = vec4(-232.27, 6234.15, 31.5, 50.68),
scenario = "WORLD_HUMAN_GUARD_PATROL",
},
exitZone = {
coords = vector3(2, 2, 3),
rotation = 0,
debug = false,
},
props = {
{
model = "v_ret_ml_tablec",
coords = vector3(1103.6994628906, -3167.0607910156, -38.096134185791),
rotation = vector3(0.0, 0.0, 180.0),
type = "meth",
},
{
model = "hei_prop_bank_alarm_01",
coords = vec3(1105.5760498047, -3167.5920410156, -37.182842254639),
rotation = vector3(0.0, 0.0, -180),
type = "emergencyButton",
},
{
model = "xm_prop_x17_laptop_lester_01",
coords = vec3(1116.5819091797, -3153.2924804688, -36.998397827148),
rotation = vector3(0.0, 0.0, -91.578),
type = "laptop",
}
},
},
[11] = {
name = "BlueprintTable1",
insideCoords = vec4(1121.15, -3152.69, -37.06, 13.31), -- Clubhouse
outsideCoords = vec4(13.39, 3732.27, 39.68, 353.8),
entrance = {
-- Enable only one (Zone, Item, or Open Access)
zone = {
enabled = false, -- Only the controlling gang can enter the hideout
zone = "SLAB", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
-- If you have Gang Keys enabled, you can't use a password to enter the hideout!
useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
},
item = {
enabled = false, -- If true, the player will need the correct item to enter the hideout
item = "testburger",
amount = 1,
removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
},
openAccess = {
enabled = true, -- If true, any player will be able to enter the hideout
civilians = false, -- If true, civilians can enter the hideout
}
},
debug = false,
bodyguard = {
model = "mp_m_bogdangoon",
coords = vec4(12.55, 3732.43, 39.68, 261.67),
scenario = "WORLD_HUMAN_GUARD_PATROL",
},
exitZone = {
coords = vector3(2, 2, 3),
rotation = 0,
debug = false,
},
props = {
{
model = "prop_tool_bench02",
coords = vector3(1103.6994628906, -3167.0607910156, -38.512531280518),
rotation = vector3(0.0, 0.0, 90),
type = "blueprint",
},
{
model = "hei_prop_bank_alarm_01",
coords = vec3(1105.5760498047, -3167.5920410156, -37.182842254639),
rotation = vector3(0.0, 0.0, -180),
type = "emergencyButton",
},
{
model = "xm_prop_x17_laptop_lester_01",
coords = vec3(1116.5819091797, -3153.2924804688, -36.998397827148),
rotation = vector3(0.0, 0.0, -91.578),
type = "laptop",
}
},
},
[12] = {
name = "BlueprintTable2",
insideCoords = vec4(997.04, -3158.1, -38.91, 277.93), -- Clubhouse 2
outsideCoords = vec4(996.65, -1486.71, 31.43, 260.39),
entrance = {
-- Enable only one (Zone, Item, or Open Access)
zone = {
enabled = false, -- Only the controlling gang can enter the hideout
zone = "LMESA", -- The zone tag the Hideout is tied to. Controlling the zone will grant the gang control of the hideout
-- If you have Gang Keys enabled, you can't use a password to enter the hideout!
useGangPassword = false, -- Requires the controlling gang's password to enter the hideout
},
item = {
enabled = false, -- If true, the player will need the correct item to enter the hideout
item = "testburger",
amount = 1,
removeOnUse = true, -- If true, the item will be removed from the player's inventory when they enter the hideout
},
openAccess = {
enabled = true, -- If true, any player will be able to enter the hideout
civilians = false, -- If true, civilians can enter the hideout
}
},
debug = false,
bodyguard = {
model = "mp_m_bogdangoon",
coords = vec4(996.65, -1485.59, 31.43, 277.92),
scenario = "WORLD_HUMAN_GUARD_PATROL",
},
exitZone = {
coords = vector3(2, 2, 3),
rotation = 0,
debug = false,
},
props = { -- See the Documentation for more information on the props table
{
model = "prop_tool_bench02",
coords = vector3(1011.0429077148, -3161.7944335938, -39.985942840576),
rotation = vector3(0.0, 0.0, 90.0),
type = "blueprint",
},
{
model = "hei_prop_bank_alarm_01",
coords = vec3(1012.3489379883, -3170.3425292969, -34.074726104736),
rotation = vector3(0.0, 0.0, -180),
type = "emergencyButton",
},
{
model = "xm_prop_x17_laptop_lester_01",
coords = vec3(1008.5735473633, -3166.2521972656, -34.652778625488),
rotation = vector3(0.0, 0.0, 32.368),
type = "laptop",
}
},
},
}Last updated