π οΈconfig_franklin.lua
-- βββββββββββββββ ββββββ ββββ ββββββ ββββββ βββββββ βββ
-- βββββββββββββββββββββββββββββ ββββββ βββββββ ββββββββ βββ
-- ββββββ ββββββββββββββββββββββ ββββββββββ βββ βββββββββ βββ
-- ββββββ βββββββββββββββββββββββββββββββββ βββ βββββββββββββ
-- βββ βββ ββββββ ββββββ βββββββββ βββββββββββββββββ ββββββ
-- βββ βββ ββββββ ββββββ ββββββββ βββββββββββββββββ βββββ
Config.GangLeader = { -- Here you can have Franklin, and his guards, move around to different locations upon each server restart.
[1] = {
coords = vector4(889.767, -3202.440, -98.197, 284.925),
teleportCoords = vec4(891.36, -3203.8, -98.2, 66.0),
model = `player_one`,
scenario = 'WORLD_HUMAN_DRUG_DEALER',
distance = 3.5,
guards = {
[1] = {
model = "mp_m_bogdangoon",
coords = vec4(2494.14, 3161.27, 49.16, 22.04),
scenario = "WORLD_HUMAN_GUARD_PATROL",
teleport = {
enabled = true,
label = "Request Entrance",
icon = "fa-solid fa-handshake-simple",
iconColor = "green",
coords = vec4(896.06, -3245.95, -98.25, 100.46),
checkForWeapons = true,
},
},
[2] = {
model = "mp_m_bogdangoon",
coords = vec4(895.71, -3242.74, -98.26, 104.95),
scenario = "WORLD_HUMAN_GUARD_PATROL",
teleport = {
enabled = true,
label = "Exit",
icon = "fa-solid fa-handshake-simple",
iconColor = "red",
coords = vec4(2489.55, 3161.28, 48.98, 17.74),
checkForWeapons = false,
},
}
},
doNothingGuards = { -- These are optional guards that will do nothing. They just look cool
[1] = {
model = "mp_m_bogdangoon",
coords = vec4(889.71, -3200.95, -98.2, 256.9),
scenario = "WORLD_HUMAN_GUARD_PATROL",
},
[2] = {
model = "mp_m_bogdangoon",
coords = vec4(889.81, -3204.13, -98.2, 291.86),
scenario = "WORLD_HUMAN_GUARD_PATROL",
},
[3] = {
model = "mp_m_bogdangoon",
coords = vec4(894.22, -3209.7, -98.2, 33.88),
scenario = "WORLD_HUMAN_GUARD_PATROL",
}
}
},
--[[
[2] = {
coords = vec4(-80.76, -802.67, 243.4, 255.92),
teleportCoords = vec4(-79.88, -803.94, 243.4, 29.33),
model = `player_one`,
scenario = 'WORLD_HUMAN_DRUG_DEALER',
distance = 3.5,
guards = {
[1] = {
model = "mp_m_bogdangoon",
coords = vec4(-1379.57, -499.09, 33.16, 201.28),
scenario = "WORLD_HUMAN_GUARD_PATROL",
teleport = {
enabled = true,
label = "Request Entrance",
icon = "fa-solid fa-handshake-simple",
iconColor = "green",
coords = vec4(-75.33, -827.05, 243.39, 68.05),
checkForWeapons = true,
},
},
[2] = {
model = "mp_m_bogdangoon",
coords = vec4(-76.48, -830.29, 243.39, 78.77),
scenario = "WORLD_HUMAN_GUARD_PATROL",
teleport = {
enabled = true,
label = "Exit",
icon = "fa-solid fa-handshake-simple",
iconColor = "red",
coords = vec4(-1382.55, -499.61, 33.16, 196.62),
checkForWeapons = false,
},
}
},
doNothingGuards = { -- These are optional guards that will do nothing. They just look cool
-- You can add Do Nothing Guards here if you want
}
}
]]
}
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