πŸ› οΈconfig_franklin.lua

-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—  β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ–ˆβ•—   β–ˆβ–ˆβ•—β–ˆβ–ˆβ•—  β–ˆβ–ˆβ•—β–ˆβ–ˆβ•—     β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ•—   β–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ•—  β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘ β–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘     β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ•—  β–ˆβ–ˆβ•‘
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—  β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ•— β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β• β–ˆβ–ˆβ•‘     β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ•— β–ˆβ–ˆβ•‘
-- β–ˆβ–ˆβ•”β•β•β•  β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•— β–ˆβ–ˆβ•‘     β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘
-- β–ˆβ–ˆβ•‘     β–ˆβ–ˆβ•‘  β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘  β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘ β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘  β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘ β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•‘
-- β•šβ•β•     β•šβ•β•  β•šβ•β•β•šβ•β•  β•šβ•β•β•šβ•β•  β•šβ•β•β•β•β•šβ•β•  β•šβ•β•β•šβ•β•β•β•β•β•β•β•šβ•β•β•šβ•β•  β•šβ•β•β•β•

Config.GangLeader = { -- Here you can have Franklin, and his guards, move around to different locations upon each server restart.
    [1] = {
        coords = vector4(889.767, -3202.440, -98.197, 284.925),
        teleportCoords = vec4(891.36, -3203.8, -98.2, 66.0),
        model = `player_one`,
        scenario = 'WORLD_HUMAN_DRUG_DEALER',
        distance = 3.5,
        guards = {
            [1] = {
                model = "mp_m_bogdangoon",
                coords = vec4(2494.14, 3161.27, 49.16, 22.04),
                scenario = "WORLD_HUMAN_GUARD_PATROL",
                teleport = {
                    enabled = true,
                    label = "Request Entrance",
                    icon = "fa-solid fa-handshake-simple",
                    iconColor = "green",
                    coords = vec4(896.06, -3245.95, -98.25, 100.46),
                    checkForWeapons = true,
                },
            },
            [2] = {
                model = "mp_m_bogdangoon",
                coords = vec4(895.71, -3242.74, -98.26, 104.95),
                scenario = "WORLD_HUMAN_GUARD_PATROL",
                teleport = {
                    enabled = true,
                    label = "Exit",
                    icon = "fa-solid fa-handshake-simple",
                    iconColor = "red",
                    coords = vec4(2489.55, 3161.28, 48.98, 17.74),
                    checkForWeapons = false,
                },
            }
        },
        doNothingGuards = { -- These are optional guards that will do nothing. They just look cool
            [1] = {
                model = "mp_m_bogdangoon",
                coords = vec4(889.71, -3200.95, -98.2, 256.9),
                scenario = "WORLD_HUMAN_GUARD_PATROL",
            },
            [2] = {
                model = "mp_m_bogdangoon",
                coords = vec4(889.81, -3204.13, -98.2, 291.86),
                scenario = "WORLD_HUMAN_GUARD_PATROL",
            },
            [3] = {
                model = "mp_m_bogdangoon",
                coords = vec4(894.22, -3209.7, -98.2, 33.88),
                scenario = "WORLD_HUMAN_GUARD_PATROL",
            }
        }
    },
    --[[
    [2] = {
        coords = vec4(-80.76, -802.67, 243.4, 255.92),
        teleportCoords = vec4(-79.88, -803.94, 243.4, 29.33),
        model = `player_one`,
        scenario = 'WORLD_HUMAN_DRUG_DEALER',
        distance = 3.5,
        guards = {
            [1] = {
                model = "mp_m_bogdangoon",
                coords = vec4(-1379.57, -499.09, 33.16, 201.28),
                scenario = "WORLD_HUMAN_GUARD_PATROL",
                teleport = {
                    enabled = true,
                    label = "Request Entrance",
                    icon = "fa-solid fa-handshake-simple",
                    iconColor = "green",
                    coords = vec4(-75.33, -827.05, 243.39, 68.05),
                    checkForWeapons = true,
                },
            },
            [2] = {
                model = "mp_m_bogdangoon",
                coords = vec4(-76.48, -830.29, 243.39, 78.77),
                scenario = "WORLD_HUMAN_GUARD_PATROL",
                teleport = {
                    enabled = true,
                    label = "Exit",
                    icon = "fa-solid fa-handshake-simple",
                    iconColor = "red",
                    coords = vec4(-1382.55, -499.61, 33.16, 196.62),
                    checkForWeapons = false,
                },
            }
        },
        doNothingGuards = { -- These are optional guards that will do nothing. They just look cool
            -- You can add Do Nothing Guards here if you want
        }
    }
    ]]
}

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